![]() ![]() Thus, the best strategy is not to sync up all of your shops, but rather to stagger them so that you start a new job each time the white bar reaches the white line. So in this example I could run ten 24-hour jobs in the same time it takes a person who is letting demand completely fill to run one job. So if you do the 24-hour job which in my example is worth 95 demand when the demand bar is at 10 instead of at 100 you get the full benefit but only had to let demand rise to 10 instead of waiting for it to rise to 100. Thus, any job which would reduce demand to less than zero reduces it to zero instead. We already established that demand cannot be negative. You will receive the demand has been met message, but will still receive the full gold and XP rewards for the job. So if you have a full demand bar it goes from 100 to 5 and demand is met because it is below 10. Now let’s say that the 24-hour job uses up 95 of the demand. Let’s say a full demand bar has a value of 100, the recovery rate is 10 demand/hour, and the white bar is placed at 10, meaning demand has to be at least 10 to get the full gold and xp. These are made up numbers to simplify the example. In fact if you are managing demand properly, you should get that message nearly every single time you start a job. Two of the most important things to understand are that the demand bar cannot go negative and that it is NOT a bad thing if you get the message that demand has been met. ![]() To do this requires multiple check-ins per day as it is important to stagger your production jobs within each demand category. This strategy section is aimed for players trying to maximize their XP output. Edit Values directly in DemandRateBox template The hourly rate is currently 1/24 of the maximum for all categories, so that demand will refill completely in one day. At each level, it shows the hourly demand recovery rate and the maximum demand for each category. All that matters is that the demand bar is at or above the white line to receive the full rewards.īelow is the complete demand table. It is important to note that the gold and XP rewards do NOT increase the higher the demand bar fills. Each category takes 72 minutes to refill to the white line after being fully depleted. This white line represents the minimum amount of demand necessary to receive full gold and XP benefits from each good in your shops for that specific category. You will also notice a white line close to the left end of the bar. Each time the player orders a good from a shop the demand bar decreases based on the total XP reward of that job. The colored bar for each category starts filling from the left to the right (see table below for rates). The colored bar to the right shows a vague representation of how much Demand there is for each category in your Outpost. The numbers on the left show how many workers the player has devoted to each Demand category (how many people are at work in Farms, Fields, Raptor Ranches, et cetera). Players can access the demand window by either clicking on the population icon in the lower right of the screen or by clicking the on the demand specific icon in the upper left of the window where you choose goods from a shop. Each of these categories has either one or more associated shops that are unlocked after either reaching a certain level or completing specific quest lines.
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